Andy Foltz is a digital artist with years of professional experience in the electronic games industry. Hurdling countless challenges, he created art and user interfaces for 13 published titles for PC, Xbox360, PS3, and iOS. From the days of 8-bit palettes to modern AAA games, Andy’s proficiency with a wide range of industry standard graphics applications helped him solve production tasks with speed and efficiency. During the course of his career, Andy worked on particle systems for weapon effects, concept and production target videos, menu icons, interactive mockups, and responsive and dynamic layouts for user-interfaces including the Gunsmith feature of Ghost Recon Future Soldier. Andy is currently working on Far Cry 4.
Andy is also an accomplished fine artist, exploring humor and comic mischief in acrylic and oils. His work has been exhibited paintings in various galleries in North Carolina, and the iam8bit gallery in Los Angeles.